10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy PDF

By Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter

ISBN-10: 0262018462

ISBN-13: 9780262018463

A unmarried line of code deals how to comprehend the cultural context of computing.

This e-book takes a unmarried line of code--the super concise uncomplicated application for the Commodore sixty four inscribed within the title--and makes use of it aa a lens during which to think about the phenomenon of inventive computing and how machine courses exist in tradition.

The authors of this collaboratively written publication deal with code now not as in basic terms useful yet as a text--in the case of 10 PRINT, a textual content that seemed in lots of diverse published sources--that yields a narrative approximately its making, its function, its assumptions, and extra. they think about randomness and regularity in computing and paintings, the maze in tradition, the preferred easy programming language, and the hugely influential Commodore sixty four laptop.

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Additional info for 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Sample text

Indd 45 {45} 1/3/13 9:33:11 PM thoughtful and paced at the player’s discretion rather than being based on twitch reflexes. When players draw maps of the mazes in Adventure, Zork, or other interactive fictions, they transform textually represented second-person mazes into visually represented third-person mazes. Such maps convey a sense of mastery of the maze even though a third-person perspective on a maze does not guarantee its safety or solubility. Shannon’s Mouse in the Maze offered an early glimpse of the third- person computer maze, but this form truly erupted in the Unites States less than two years before the release of the Commodore 64, in October 1980.

But just as the tanks in Tank (1974) and the player’s ship in Asteroids (1979) can turn and fire in many different directions, it is possible to represent a maze that is not “orthogonal” in this way: 10 PRINT provides a very simple alternative, a diagonal maze. Thirdperson videogame mazes, in contrast, are almost always aligned as in PacMan, even those that predate the dot eater. Magnavox’s infamous K. C. Munchkin (1981) is something of a Pac- Man knock-off that was itself knocked off shelves by a famous court ruling, Atari v.

The unicursal maze sometimes allegorizes temporality, offering a spiritual and contemplative space to the walker. Unicursal mazes can be traversed repeatedly and ritualistically for peace and spiritual comfort. In unicursal hedge mazes the hedges often limit one’s vision to an immediate and foreshortened horizon, suggesting enclosure and protection. Multicursal mazes, by contrast, ask to be solved. Instead of following the unicursal maze’s predetermined path, visitors to a multicursal maze run the risk of getting lost as they attempt to find the exit.

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10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter

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